
I created a flowchart for a conceptual game that delves into some mature themes. Designed as an interactive narrative experience, this game invites players to confront the complexities of identity, morality, and existentialism.
But what is most important to me is the flowchart. This chart offers a glimpse into one of my approaches to crafting immersive gaming experiences. It’s not supposed to be something set in stone. It’s there to give an understanding to every part of the team about the story. It is supposed to be a chart that is evolving throughout the process. It is a player-first approach derived from the Forest Path technique by Alexander Swords.